Allods Online Caster Druid Guide

Talking about stats, your main stat is perception. This stat will dramatically increase your effective spell damage and your pet's acurracy.

After that i'd say it comes intelligence so you can increase your pet's damage and also raise your spell damage range.

Also wisdom will be very important. At the moment it's been the hardest stat to raise since i try to stack as most perception as I can, and stat combination in gear doesnt vary that much.

Stamina will increase your Aqua Vitae range of healing, and in lvl 13 I have 2,200HP so you probably wont have to mind it too much. Luck is really good but also hard to get a high amounts of it (most good wands have luck as main stat btw). Im finding endurance a bit necessary cuz at the moment I have a 50% chance to receive a critical hit.


About weapons, Staves are a the only weapon you can have, because the talent Lightning-Bearer only affects you when using staff. Also having the best wand you can have at your level is a MUST, because its magical damage will raise you spell damage and also the healing done by your Renew.


Spells: Call Lightning is your spam spell, because you won't get a casted damagespell with no cooldown that you can spam from distance. But this is good enough, because you can lower it's 5 second cooldwn around it's half by maxing out the talent Lightning-Bearer.

Vortex does a solid damage, silences the target for 3 sec, but its cooldown and mana cost make it secondary.

Obviously I still dont get Storm, but it may be the starting spell for every fight.

Renew maxed out is a must too.

Aqua Vitae is really really good. One of the best skills around, and the amount healed depends only on your HP and Mana amount (The tooltip will show an incredible amount of healing but it's pretty random actually).

Also is important to get the pet skills like Great Hunt and Get 'em, because your pet will be very important.

I recommend not to take or upgrade melee skills because they use too much mana when using slow weapons like staves and your pet can do the melee damage.


When fighting You gonna have to spam "Call Lightning" and make cycles with "Get 'em", also use "Great Hunt" often to empower your pet wich you gonna have to send first and attack next. You should stand far from your target, send the pet. If your pet is good and you use "Get 'em" as soon as de cooldown is up it may be able to hold some aggro sometimes.

Good thing every damage skill or spell on Wardens are instant so you can move a lot to avoid getting hit and making your pet hit the mob while it tries to get to you.

Remember to keep in your bag at least one stack of Lifeforce Essence (36 units) so you can create Aqua Vitae and give some to your party memebers.


Talent grid (Rubies): Theres a lot of good stuff in here. You should aim for "Lightning-Bearer", wich reduces the cooldown of your lightning spells, so you can use them more often. Necessary to deal damage with Call Lightning.

Lightning master needs to be maxed up, so your Lightning damage is increased by a 30%. Also Natural Wizadry will boost your spell damage and make Intellect more effective.

Im going for this 3 talents by taking the left wing of the caster grid and then going down, then right till i get 3/3 of Lightning Master and also plan to get Secret Ritual so I can leave my Wisdom stat a little behind.

Enhanced relfexes is a good talent to get at lvl 10 because will highly increase your capacity to survive.

About the other talents I don't know much, but i'd be taking Animal Magnetism to increase spell dps. And also Tornado to probably own in PvP.


First levels: At the beginning it'd be recommendable to use Call Light, Bear's Blow and Get 'em cycles to do decent dps. Also use some basic attacks when necessary. I used staves form the beginning because they do higher damage per hit and have longer cooldown, so I didn't had to spam and always be in control of my cooldowns.

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